//=============================================================================
// PilotLight
// http://come.to/MrEvil
//=============================================================================
class PilotLight extends Emitter;

#exec OBJ LOAD FILE=EmitterTextures.utx

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseColorScale=True
         FadeOut=True
         SpinParticles=True
         UniformSize=True
         ColorScale(0)=(Color=(B=255,G=51,R=102))
         ColorScale(1)=(RelativeTime=1.000000,Color=(G=102,R=204))
         FadeOutStartTime=0.300000
         CoordinateSystem=PTCS_Relative
         MaxParticles=5
         StartSpinRange=(X=(Min=32768.000000,Max=32768.000000))
         StartSizeRange=(X=(Min=2.000000,Max=3.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'EmitterTextures.MultiFrame.Flame_effect'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         StartVelocityRange=(Y=(Min=-10.000000,Max=-5.000000))
     End Object
     Emitters(0)=SpriteEmitter'taskforces.PilotLight.SpriteEmitter0'

     bNoDelete=False
}
